Lets Manual

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PLEASE READ FIRST

Program Comments

New Installation Instructions

The enclosed floppy must be installed as follows

Insert the enclosed floppy in your computer after Windows has completed loading. Select the Run option under the start menu in Windows 95 or Windows 98. In the run window type A:\setup.exe (if the floppy is in the A drive, if in another drive use that letter rather then A. If the program was shipped on CD use the letter of your CD drive) and select OK. It is recommend that you use the defaults but if you wish you may change the install directory etc. In one of the install windows the setup will ask for your name and a company name. You must have at least one letter in both. Just keep selecting Next until the setup is finished. Now you will have a listing under Start in Programs.

 

               LET'S MAKE A WHEEL   LOTTERY WHEELING PROGRAM
                              Version 2.2
                 LET'S MAKE A WHEEL MAIN MENU OPTIONS
            A -- Wheel all possible number Combinations
                 (use range totals and skip factor to control output)
            B -- Custom and abbreviated wheeling menu
            T -- Teach option for the custom wheeling
            X -- Goto DOS Temporarily  (To return type EXIT) FOR DOS ONLY 
            R -- Reset the printer option  (output to printer on/off)
            E -- End the program           (Print to LPT1 only no USB)
Click here for view of main menu
lets2.jpg (58947 bytes)
     OPTION A -- WHEEL ALL POSSIBLE COMBINATIONS
     At the main menu the first option is A. This is the option that will
     wheel every possible combination of your numbers. The option works
     with up to 59 of your numbers. "Let's Make A Wheel" works with all
     lotteries. You can wheel lotteries with 5 numbers in each set like
     the IL 5 of 35, clear up to lotteries with 10 numbers in each set
     like the NY 10 of 80 lottery. To use option A just press A at the 
     main menu and answer the questions on how many numbers are in each
     set (the default is 6), how many numbers you want to wheel, and of 
     course the numbers you wish to wheel. Let's Make A Wheel will 
     display all possible combinations of your numbers. You can stop
     and start the screen scroll by pressing the space bar. Pressing
     any key but the space bar will stop the numbers selection and 
     return you to the main menu. Let's Make A Wheel selects the best
     format (1, 2 or 3 columns) to display the numbers. Remember that
     if you wheel just 15 numbers into 6 number sets you will get 5005
     different sets of numbers. (enough to keep the printer very busy)
     You can limit the number of sets printed by setting a TOTALS RANGE.
     If you set a totals range of 55 to 75 then the only sets that will
     be printed are those that add up to from 55 to 75. Also you may set
     a SKIP FACTOR so that only 1 of 10, or 1 of 99, or 1 of 1000 etc.
     are printed. Instructions are printed on the screen as you use the
     program. Default values are selected by just pressing RETURN. If 
     you wish to use WINCHECK to check your selected numbers you must 
     set verify ON. A check file will then be created on your disk. If
     you select more than 2000 sets only the first 2000 sets will be 
     stored in a file. The other options do not require a chkfile as
     the wheeling files can be used by WINCHECK to find your winners.
     If you are not using WINCHECK set verify OFF.
     OPTION B -- THE ABBREVIATED AND CUSTOM WHEELING MENU OPTION
     At the main menu there is the option B. This is the custom wheeling
     option of LET'S MAKE A WHEEL. Press B at the main menu you are taken
     to the custom wheeling menu. There are several options (A-G) and all
     but the G option are almost automatic, just select the system you want
     and follow the instructions on the screen. The G option is a custom
     feature and requires an ASCII file to 'teach' LET'S MAKE A WHEEL how
     to use your wheeling system.
     IF YOU WANT TO USE OPTION G IN THE WHEELING MENU THERE ARE 25 WHEELING
     FILES ON THE DISK. (You can use the main menu T option to make more.)
     All other wheeling menu options do not require any extra files.
     OPTION T (and wheeling menu option G) TEACH AND CUSTOM WHEELING OPTION 
     LET'S MAKE A WHEEL can learn almost any wheeling system that you use.


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     The only limits are that it has to have from 4 to 10 numbers/set. The
     program will wheel up to 100 numbers into as many as 1000 sets or
     selections.
     At the Let's Make A Wheel main menu the B option takes you to the
     wheeling menu. The G option of the wheeling menu is the custom feature.
     To use this option you must have a wheeling data file that tells LET'S
     MAKE A WHEEL how to wheel your numbers. This is just an ASCII file like 
     the teach option T produces. (or an ASCII file editor like EDLIN produces)
     There are 25 wheeling files already on the disk. In every wheeling file
     there must be four groups of information.
  
     1. A 4, 5, 6, 7, 8, 9 or 10 (to wheel 4,5,6,7,8,9 or 10 number sets)
     2. How many numbers you are going to wheel (12 or 9 or 18 etc., max 100)
     3. How many sets of numbers you want to produce (42 or 7 or 200 etc.)
     4. How are they to be wheeled (one line for each set in proper format)
     That's all you need and you will never have to fill out a chart again
     to wheel your numbers. If you name the file WHEEL then when you use 
     the G option just hit the RETURN key for the name and LET'S WHEEL will
     get your file. You may use any name but if it is not WHEEL then you 
     must type in the name (not just return) when the program asks for it.
     You may have any number of different wheeling files on your disk.
     DON'T USE THE NAMES WHEEL1-25 OR YOU WILL LOOSE THE ONES ON THE DISK.
     
     Now let's take a look at two example "wheeling" data files.
     FILE 1 -- 6 numbers/set -- wheel 9 numbers -- into 10 sets or selections
     6                   (first line one number a 4 through a 10)
     9                   (how many numbers are to be wheeled, from 6 to 100)
     10                  (how many sets to output, up to 1000)
     1,2,3,4,5,6         (what numbers of the 9 are in the first selection)
     1,2,3,4,5,7         (what numbers of the 9 are in the second selection)
     1,2,3,4,5,8         (etc.)
     1,2,3,4,5,9         (you must have a comma between each number)
     1,2,3,4,6,7         (no comma on the end of the lines)
     1,2,3,4,6,8
     1,2,3,4,6,9
     1,2,3,4,7,8
     1,2,3,4,7,9
     1,2,3,4,8,9         (what numbers of the 9 are in the tenth and last set)
     FILE 2 -- 7 numbers/set -- wheel 12 numbers -- into 11 sets or selections
     7
     12
     11
     1,2,3,4,5,6,7
     1,2,3,4,5,6,8
     1,2,3,4,5,6,9
     1,2,3,4,5,6,10
     1,2,3,4,5,7,9
     1,2,3,4,5,8,9
     1,2,3,4,6,7,11
     1,2,3,4,6,7,9
     1,2,3,4,6,8,9
     1,2,3,4,7,8,9
     1,2,3,5,6,10,12
     


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     The notes in the first file also apply to the second file. The files
     that you make should look like the second file (no notes etc.).
     With this feature you may have any number of wheeling systems and
     is just part of what makes LET'S MAKE A WHEEL the most powerful wheeling
     program you can buy at any price!!
     THIS ASCII FILE IS ONLY REQUIRED FOR OPTION G, OPTIONS A-F DO NOT REQUIRE
     ANY EXTRA WHEELING FILES  (WHEEL1-25 are 25 sample custom wheeling files)
     There is an option T on the program's main menu that will help you create
     wheeling files. To use this option, just press "T" at the main menu. It
     has limited error checking and will prompt for the required information.
     Option T is fast and easy to use. I offer it as an alternative to using
     EDLIN or a word processor to create your wheeling file. Option T is menu
     driven and instructions will be on the screen.
     Some wheeling systems require some additional work on your part. Systems
     with key numbers are often listed with letters rather than numbers.
     example -- A,B,C,1,2,3  (A, B and C are key numbers)
     This format will not work with option T. You must convert the letters to
     numbers and change the numbers too. Taking the above example we have:
     
         A = 1   (1st number)
         B = 2   (2nd number)
         C = 3   (3rd number)
         1 = 4   (4th number)
         2 = 5   (5th number)
         3 = 6   etc.    so A,B,C,1,2,3  would convert to  1,2,3,4,5,6
     
     The key numbers (A-C) now become 1-3 and the old 1-3 become 4-6. with 
     this format you can now can use option T. You must remember that this 
     system uses key numbers and enter the key numbers for 1, 2 and 3 when
     you run LET'S WHEEL.
     Here is an example of what a two key number system might look like:
     
     SYSTEM         =     CONVERSION
     A,B,1,2,3,4    =    1,2,3,4,5,6
     A,B,2,3,4,5    =    1,2,4,5,6,7
     A,B,6,7,8,9    =    1,2,8,9,10,11 etc.
     
     As you can see almost any system can be learned and run with LET'S WHEEL.
     There are 25 wheeling files on the LET'S WHEEL disk that can be used with
     the custom wheeling option G. (WHEEL1-25) You can make hundreds more!!!    
     OPTION X -- EXIT TO DOS TO RUN A PROGRAM OR DOS COMMAND
     While running Let's Make A Wheel you can use the X option to TEMPORARILY
     return to DOS. This will allow you to run another lottery program such
     as Probaloto or use a DOS command like COPY. After you are finished with 
     the other program or DOS command you can return to Let's Make A Wheel
     simply by typing EXIT and the return key. Reloading Let's Make a Wheel
     will not be required. This allows you to use any other program and then
     return to Let's Make A Wheel to wheel your numbers. Use the X option
     only when you want to return to Let's Make A Wheel, when you are done
     use option E to end the program. THIS FEATURE SHOULD NOT BE USED IN WINDOWS!
	USE ONLY WHEN YOU BOOT UP IN A DOS ONLY MODE 



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              DESCRIPTION OF THE LET'S MAKE A WHEEL DISK FILES
     LETS.EXE    --- The LET'S MAKE A WHEEL program
     1ST-READ.ME --- The first file to read
     LETS.DOC    --- The file you are reading now
     WHEEL1-25   --- Twenty five wheeling files for the custom wheeling option
     WHEEL-B-F   --- Wheeling files for the WINCHECK program
     WINCHECK.EXE--- A new program to check your bets for winners!
     CHECK.DOC   --- Instructions for the WINCHECK program (please read)
                          Description of WHEEL1-25
 
     FILE          NUMBERS/SETS          RESULTS IF PICKED NUMBERS MATCH
    --------------------------------------------------------------------------
     WHEEL1  -  8 numbers into 8 sets   (4 out of 6 if at least 4 match in 8)
     WHEEL2  -  8 numbers into 12 sets  (5 out of 6 if at least 5 match in 8)
     WHEEL3  -  9 numbers into 12 sets  (4 out of 6 if at least 4 match in 9)
     WHEEL4  -  9 numbers into 32 sets  (5 out of 6 if at least 5 match in 9)
     WHEEL5  - 10 numbers into 22 sets  (4 out of 6 if at least 4 match in 10)
     WHEEL6  - 10 numbers into 50 sets  (5 out of 6 if at least 5 match in 10)
     WHEEL7  - 11 numbers into 38 sets  (4 out of 6 if at least 4 match in 11)
     WHEEL8  - 11 numbers into 27 sets  (5 out of 6 if all 6 match in 11)
     WHEEL9  - 12 numbers into 15 sets  (4 out of 6 - 3 times if 6 match in 12)
     WHEEL10 - 12 numbers into 42 sets  (4 out of 6 if at least 4 match in 12)
     WHEEL11 - 12 numbers into 42 sets  (5 out of 6 if all 6 match in 12)
     WHEEL12 - 13 numbers into 72 sets  (4 out of 6 if at least 4 match in 13)
     WHEEL13 - 14 numbers into 108 sets (4 out of 6 if at least 4 match in 14)
     WHEEL14 - 14 numbers into 40 sets  (4 out of 6 if at least 5 match in 14)
     WHEEL15 - 15 numbers into 154 sets (4 out of 6 if at least 4 match in 15)
     WHEEL16 - 15 numbers into 21 sets  (4 out of 6 if all 6 match in 15)
     WHEEL17 - 16 numbers into 38 sets  (4 out of 6 if all 6 match in 16)
     WHEEL18 - 18 numbers into 42 sets  (4 out of 6 if all 6 match in 18)
     WHEEL19 - 20 numbers into 35 sets  (3 out of 6 if all 6 match in 20)
     WHEEL20 - 20 numbers into 100 sets (4 out of 6 if all 6 match in 20)
     WHEEL21 - 20 numbers into 266 sets (4 out of 6 if all 6 match in 20)
     WHEEL22 - 22 numbers into 51 sets  (3 out of 6 if all 6 match in 22)
     WHEEL23 - 24 numbers into 63 sets  (3 out of 6 if all 6 match in 24)
     WHEEL24 - 26 numbers into 130 sets (3 out of 6 if at least 3 match in 26)
     WHEEL25 - 30 numbers into 115 sets (3 out of 6 if all 6 match in 30)
                   Description of the Y5.... and Y6... WHEELS
     Enclosed is a list of the COMPUTER GENERATED WHEELS. That list has the 
     description of all the computer wheels. Just find the name of the wheel
     on the list and you will have the prize information. There are over 600
     computer generated wheels with special discounts for packages. Please
     call for more information.
     You can make more wheeling files using option T on the main menu. BE CARE-
     FUL NOT TO USE FILE NAMES THAT ARE ALREADY ON THE LET'S WHEEL DISK BECAUSE
     THAT WOULD COVER OVER AND DESTROY THAT FILE. Use descriptive names for
     your own wheeling files like '15in42.wh'.  (for wheeling 15 numbers into
     42 sets)  If you have a wheeling file that you use all the time you can
     name it just WHEEL. LET'S WHEEL looks for a file named WHEEL if you press
     only RETURN when option G requests a file name.
 
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     If after reading this file and the program instructions you still need
     help, feel free Fax your question
      
                                                Again Best Of Luck ! !
                                                Gary Olander
                                          FAX      (614) 841-1460

A free copy of Wincheck is also included

WINCHECK

Welcome to Wincheck, the program designed to help you find your winning lottery numbers. Wincheck is designed to work with files that were created for or by the programs Let's Make A Wheel and Probaloto. Wincheck is automatically installed when you install either of the programs. Some examples of files that will work are:

WHEEL1-25 (Wheeling files from Probaloto or Let's Make A Wheel)

WHEEL-A-F (Wheeling files from Probaloto or Let's Make A Wheel)

Yx-x-xx.xxx (Optional Computer Generated Custom Wheeling Systems)

CHKFILE (Check files created by Probaloto or Let's Make A Wheel)

There are two basic types of files used by Wincheck. These are "Wheeling" files and "Check" files. Some examples of wheeling files are WHEEL1-25, WHEEL-A-F, Yx-x-xx.xxx and all of the files created with the TEACH option of Probaloto and Let's Make A Wheel. Wheeling files are created first and used to wheel your numbers. These same files can be used by Wincheck to check for winners. The options of Probaloto and Let's Wheel that do not use wheeling files (such as random selections) can create "Check Files". 

The check flies can be created when you use the "Weighted" or "Random" options (options C & D) of Probaloto and the "Full" wheeling option (option A) of Let's Make A Wheel and Probaloto. If you turn verify on, these options will create a file with your sets of numbers for Wincheck. Wheeling files can have from 2 to over 5000 sets while check flies are limited to around 2000 sets. This should take care of even the largest lottery pools.

Any data files that you have from other programs will not work with Wincheck.

WHEELING FILES:

Probaloto and Let's Make A Wheel do not create a check file when you are using any of the abbreviated wheeling systems. Wincheck can use the base wheeling system to check for the winners. This saves disk space and lets you easily check your wheeling systems for "what if" certain numbers are used. When using wheeling files Wincheck will request the following items.

1. The name of the wheeling file.

2. How many winning numbers are drawn (5,6,7,11,20 etc.)

3. Each of the winning numbers one at a time

4. Number of matches required for a minimum win (usually 3 or 4)

5. The numbers you wheeled in Probaloto or Let's Wheel (must be the same numbers in the same order - if you use the wrong numbers or a different order the results will be wrong - check your printout for numbers and order)

6. A 1 or a 2 for output to screen or screen and printer

The sets that have the minimum win or more will be printed along with the number of correct matches. 

The base wheeling systems are the only files used. If you want to check many different groups of numbers with the same wheeling system you still only have one file on the disk. In step 5 you can use a different group each time to check "what if" bets. This unique feature saves disk space and confusion.

CHECK FILES: (From Probaloto or Let's Make A Wheel)

Check files are the actual numbers from weighted or random number selections and not base wheeling systems. These files can be checked almost the same as the wheeling files except that step 5 is not used. The information required is the same for every other step.

When using a check file Wincheck will request the following items.

1. The name of the check file.

2. How many winning numbers are drawn (5,6,7,11,20 etc.)

3. Each of the winning numbers one at a time

4. Number of matches required for a minimum win (usually 3 or 4)

5. No information required (will skip this step for a check file)

6. A 1 or a 2 for output to screen or screen and printer

 

After the list of winners has been printed the program will let you use the same file again (for 'what if' checks) or you can start over with another check or wheeling file. If you want to quit the program type Q at the program prompt.

Wincheck will know if the file you are using is a base wheeling system, or a check file from Probaloto or Let's Make A Wheel. Only the required data will be requested. If you type data that is out of range a help message will be printed on the screen. Just read and answer each question.

Good Luck, I hope you win a million!

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